Realm Grinder Guide
Just unlocked researching and confused about how to progress? Take a look at this guide.
Date: 2020-02-12 21:16:45
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In order to follow this guide you will need to download Realm Grinder. Please click the green button below.
Realm Grinder is one of the most content-packed idle games out there, and Research is indicative of that. Research unlocks after mercenaries and is accessible from R16 for the Vanilla factions, R23 for Neutral factions, R29 for Prestige Factions, and R175 for Mercenary. That is dozens of hours into the game.
This mechanic is fairly complex, so you should take notes here.
1. The Basics
Each research facility is related to several factions. The Vanilla factions are related to one, Neutral to two, Prestige to three, and Mercenary to one. To acquire research points...just play the game. There is a formula for how much you get: 100000 * (1 + 0.01 * x ^ 0.7), where x is RP total of facility affinities. At each reincarnation level, you will get new RP equal to your Reincarnation number to upgrade each facility.
Each facility has a limited number of Research slots at first, depending on how many upgrades you have for each facility. This changes when you reach R100, where you only get 1 Research slot, but a majority of researches no longer take up a slot. And this further changes when you hit R160+, where the slots turn into a budget system based on each research point value and starts at 3500.
These research points are permanent, but your upgrades and slots will reset so you can use different builds each run.
2. The requirements
Each slot or budget upgrade has requirements, which work much like trophies. Here is a list of the ones that can be earned easily and early.
- Magician (R20+)
Requirement: Discover at least 10 Spellcraft Researches.
Cost: 250 Noqag (2.5E152)
Effect: Increase Spellcraft upgrade slot by 1
- Artisan (R19+)
Requirement: Discover at least 10 Craftsmanship Researches.
Cost: 250 Noqag (2.5E152)
Effect: Increase Craftsmanship upgrade slot by 1
- Demigod (R20+)
Requirement: Discover at least 10 Divine Researches.
Cost: 250 Noqag (2.5E152)
Effect: Increase Divine upgrade slot by 1
- Businessman (R20+)
Requirement: Discover at least 10 Economics Researches
Cost: 250 Noqag (2.5E152)
Effect: Increase Economics upgrade slot by 1
- Apothecary (R17+)
Requirement: Discover at least 10 Alchemy Researches
Cost: 250 Noqag (2.5E152)
Effect: Increase Alchemy upgrade slot by 1
- Warlord (R20+)
Requirement: R20, Discover at least 10 Warfare Researches
Cost: 250 Noqag (2.5E152)
Effect: Increase Warfare upgrade slot by 1
- Artifact-Ancient Device (R23+)
Requirement: Find the Ancient Device (Play a Neutral Faction, 2000+ Excavations, Unique Building.
Chance: 0.2% per excavation
Cost: 100 QiSxg (1E200)
Effect: Provides 2 additional slots for Neutral researches(1 for each related Neutral Faction Facility you are playing).
Note: Needs purchased for each Neutral research run.
3. Research Requirements
Each Research has some requirements which can be somewhat hard to find. Here is a list of requirements for the early vanilla factions.
Enchanted Field Quest
Hey! Listen! A True Fairy has never enough Farms! We will offer you the chance to improve them!
Requirement: R16 + 2250 Farms
Cost: 10 Dtg (1E100)
Enchanted Field
Upgrade Farms to Enchanted Fields, boosting their production based on the amount of assistants you own and unlocking more unique perks for the building.
Formula: 47 * (750 * x)^0.7, where x is your Assistants stat.
Requirement: Buy "Enchanted Field Quest"
Effect: Grants access to the Research Facilities.
Cost: 10 Ttg (1E103)
Spellweavery
Unlocks the Spellcraft research facility and increases Fairy production by 100000%, plus an additional bonus based on Spellcraft research points.
Requirement: All Fairy faction upgrades bought, Enchanted Field
Cost: 1E121 coins, 1E6 Fairy coins
Elf
Elven Training Grounds Quest
Hello, mellonamin. We require a new place to train our soldiers. Build enough Warrior Barracks, and we'll make them worthy of you.
Requirement: R16 + 1750 Warrior Barracks
Cost: 10 Dtg (1E100)
Elven Training Grounds
Upgrade Warrior Barracks To Elven Training Grounds, boosting their production based on the total amount of clicks you made and unlocking more unique perks for the building.
Formula: ((50 * x^0.85) + 50 * ln^6(1 + x))%, where x is your Treasure Clicks (Total) stat.
Requirement: Buy "Elven Training Grounds Quest"
Effect: Grants access to the Research Facilities.
Cost: 10 Ttg (1E103)
Carpentry
Unlocks the Craftsmanship research facility and increases Elven production by 100000%, plus an additional bonus based on Craftsmanship research points.
Requirement: All Elven faction upgrades bought, Elven Training Grounds
Cost: 1E121 coins, 1E6 Elven coins
Angel
Heaven's Domain Quest
Bless you, dear friend. The Lands of the sky are expanding as more good souls are joining our ranks. Would you be so kind to provide them a place to stay in the Heavens?
Requirement: R16 + 1500 Heaven's Gates
Cost: 10 Dtg (1E100)
Heaven's Domain
Upgrade Heaven's Gate To Heaven's Domains, boosting their production by 35000% per spell affecting them and unlocking more unique perks for the building.
Requirement: Buy "Heaven's Domain Quest"
Effect: Grants access to the Research Facilities.
Cost: 10 Ttg (1E103)
Pantheon
Unlocks the Divine research facility and increases Angel production by 100000%, plus an additional bonus based on Divine research points.
Requirement: All Angel faction upgrades bought, Heaven's Domain
Cost: 1E121 coins, 1E6 Angel coins
Goblin
Goblin Banks Quest
Hey There! We need a safe place to keep our honestly earned savings. We'll turn those Witch Conclaves into something more... useful, if you build enough of them.
Requirement: R16 + 1750 Witch Conclaves
Cost: 10 Dtg (1E100)
Goblin Banks
Upgrade Witch Conclaves To Goblin Banks, boosting their production based on the amount of gold you own and unlocking more unique perks for the building.
Formula: 650 + 10000 * log^1.5(1 + x), where x is your current amount of Coins.
Requirement: Buy "Goblin Banks Quest"
Effect: Grants access to the Research Facilities.
Cost: 10 Ttg (1E103)
Exchequer
Unlocks the Economics research facility and increases Goblin production by 100000%, plus an additional bonus based on Economics research points.
Requirement: All Goblin faction upgrades bought, Goblin Banks
Cost: 1E121 coins, 1E6 Goblin coins
Undead
Undercities Quest
Hello there. The dead stand ready. Give them a place to rise and live again... Build enough Necropolises, we'll take care of the rest.
Requirement: R16 + 1750 Necropolises
Cost: 10 Dtg (1E100)
Undercities
Upgrade Necropolises To Undercities, boosting their production based on time spent in this game and unlocking more unique perks for the building.
Formula: (10 * (2x)^0.75)%, where x is your Playtime (This Game) stat.
Requirement: Buy "Undercities Quest"
Effect: Grants access to the Research Facilities.
Cost: 10 Ttg (1E103)
Laboratory
Unlocks the Alchemy research facility and increases Undead production by 100000%, plus an additional bonus based on Alchemy research points.
Requirement: Undercities and all Undead faction upgrades bought
Cost: 1E121 coins, 1E6 Undead coins
Demon
Infernal Realm Quest
Useless underling, be warned! The Demons are going to invade your world with all their might. If you know which side you want to be on when that happens, build those Hell Portals!
Requirement: R16 + 1500 Hell Portals
Cost: 10 Dtg (1E100)
Infernal Realm
Upgrade Hell Portals To Infernal Realms, boosting their production by 100% per Trophy you unlocked and unlocking more unique perks for the building.
Requirement: Buy "Infernal Realm Quest"
Effect: Grants access to the Research Facilities.
Cost: 10 Ttg (1E103)
Strategy Room
Unlocks the Warfare research facility and increases Demon production by 100000%, plus an additional bonus based on Warfare research points.
Requirement: All Demon faction upgrades bought, Infernal Realm
Cost: 1E121 coins, 1E6 Demon coins
And that should get you started on Research!
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