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  9. Download Cheat Engine 6.5
Cheat Engine 6.5

Download Cheat Engine 6.5

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Changes on Cheat Engine 6.5

Fixes:
Fixed page exception breakpoints from not working
Fixed the save as button in the lua script assigned to the table
Fixed the dotnetdatacollector from not fetching parent fields
Fixed disassembling of some instructions
Fixed assembling some instructions
Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets
Fixed dealing with unexpected breakpoints
Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...)
Fixed "going to" 64-bit registers.
Fixed pointerstrings for 64-bit
Fixed the addressparser in memview's hexview not handing static 64-bit addresses
Fixed r8 and r9 looking broken in the memoryview window
Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10
Fixed multiline string editing for memory records
Fixed dragging cheat tables into CE
Fixed VEH debug for 'Modern' apps
Fixed several translation issues

lua:
fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount
fixed memoryleak in MemoryStream

Several fixes to DBVM:
added support for Windows 10
support for more than 8 cpu's
support for newer cpu's
fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it

Additions and changes:
Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring)
The auto assembler can now deal with some mistakes like forgetting to declare a label
Added support to use binutils as assembler and disassembler, and a special scripting language for it
Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll
Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner
The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk
Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session
You can now stop pointerscans and resume them at a later time
Pointerscan files can get converted to and from sqlite database files
The pointerscan configuration window now has an advanced and basic mode display
The all type now has a setting that lets you define what under "all" falls
Custom types now also have access to the address they're being used on
Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate)
Added some basic Thumb disassembling
The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer)
Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly
In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself
AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region
Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit)
Added aobscanregion(name,startaddress,stopaddress,aob)

lua:
switched from Lua 5.1 to 5.3
debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint
added dbk_getPhysicalAddress(int)
added dbk_writesIgnoreWriteProtection(bool)
added getWindowList()
And a bunch of other lua functions. (check out main.lua)

Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
Fixed structure dissect from crashing when autodestroy is on
Fixed window position loading on multi monitor systems
Fixed the lua customtype and
Several minor gui fixes

1/10/2015: Fixed functions that take integers failing when a number was provided

Release Date: 2015-12-31

Cheat Engine Tutorials and Guides

How to Install Cheat Engine

How to Install Cheat Engine

Learn how to install Cheat Engine correctly and modify your games

The installation process of Cheat Engine is very easy, we simply need to follow the steps shown in the installation wizard. By running the downloaded file for the first time we start to prepare the program for ...

How to Use Cheat Engine

How to Use Cheat Engine

Step by step tutorial - Specific case of Cheat Engine use: How to cheat in 3D Pinball Space Cadet

Cheat Engine is a program that lets us slightly modify games on basic level by changing its executables and hexadecimals, that’s the reason why it may be a bit difficult to use with no previous practice. For ...

Cheat Engine Related News Posts

Cheat Engine: different and important uses you must know

Cheat Engine: different and important uses you must know

Although the name implies cheating, Cheat Engine is such a powerful tool that has many different uses and can be used for a variety of things. The first one of course, is enabling cheats such as invincibility, super powers or even skipping entire levels of a game with the touch of a button or imputing a ...

Cross Platform Alternatives to Cheat Engine

Cross Platform Alternatives to Cheat Engine

Cheat Engine is a tool that allows users, among other things, to scan and modify a game’s code/memory in order to do a things such as lower the difficulty, see through walls, enable invulnerability or enable any other cheat, and despite the variety of alternatives, it still remains the tool of ...

At the time of downloading Cheat Engine you accept the terms of use and privacy policy stated by Parsec Media S.L. The download will be handled by a 3rd party download manager that provides an easier and safer download and installation of Cheat Engine. Additionally, the download manager offers the optional installation of several safe and trusted 3rd party applications and browser plugins which you may choose to install or not during the download process.