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Minecraft Version History

Changes Arrows Now have a crit tag which determines whether the arrow will deal critical hit damage. Vexes Now do more damage - their attack damage on Easy has been increased from 3 to 5, on Normal 4 to 9, and on Hard 6 to 13 × 6.5. Fixes 37 issues fixedFrom released versions before 1.11 MC-3367 – Reflecting ghast fireballs is nearly impossible MC-12788 – Custom superflat world GUI graphical glitch with chests / ...
 

Release Date: 2016-10-19

1.10.2 version of Minecraft, fix to the crash on the last build rectified, 23 issues have been fixed including mob and fence interaction, pushing a leashed mob in to a portal duplicates the lead, increased suffocation whilst in a vehicle, new AI mobs have been issued, fixed Enderman continuosly trying to walk to the same place causing him to commit suicide in water, large unicdoe square now has corrrect size,  teleporting in unloaded chunks has been fixed, mobs that are on fire will now not jump ...
 

Release Date: 2016-10-18

Changes Item durability bar The colors of the durability bar, which is displayed on damaged items in the hotbar and inventories, have been changed. The color is now bright during the entire length of the bar, when previously it would fade through a set of not so bright oranges and yellows, it will now fade through clear yellow and orange. Also the background of the durability bar is now completely black, where it used to be transparent. Elytra Now have their own sound ...
 

Release Date: 2016-10-13

Changes Vindicators "Johnny" vindicators are now also created by setting a new byte tag, Johnny, to true, in addition to renaming the vindicator to Johnny. The tag supersedes the name, so a Johnny tag set to 1b will allow arbitrary names with the "Johnny" behavior, or a Johnny tag set to 0b will allow the name Johnny without the "Johnny" behavior. Their axe is now one of their HandItems, whereas before it was purely a visual effect. ...
 

Release Date: 2016-10-06

Changes Dispensers Now dispense boats facing the same way as the dispenser, instead of toward the dispenser. Shulkers Can now be spawned on the sides and bottoms of blocks through the usage of spawn eggs. Fixes 21 issues fixedFrom released versions before 1.11 MC-7809 – Aiming at the very bottom of a side of an upper slab/stair places slabs/stairs right-side up in multiplayer MC-72962 – The Empty Map texture is one pixel to the right compared to ...
 

Release Date: 2016-09-30

Changes Flower pots Can now remove the potted plant from the pot, by pressing use. Llamas Drops are now affected by Looting. Fixes 33 issues fixedFrom released versions before 1.11 MC-105513 – Loading Structures that contain no blocks ignores entities. MC-106571 – Cannot tab-complete "flush" with the save-all command. MC-106573 – "flush" argument in save-all not included in /help save-all. From the 1.11 development ...
 

Release Date: 2016-09-29

Additions Blocks Observers Ported from the Pocket and Windows 10 editions. Has slight behavior differences due to how redstone works in the Java Edition compared to Pocket and Windows 10 Edition. Check the observer page for said differences. Outputs a redstone signal when it detects a block update. Normal BUDs still remain. Shulker boxes Crafted in a crafting table as a single column, with a chest in the middle row and ...
 

Release Date: 2016-09-28

Additions Gamerules doWeatherCycle Determines whether the weather will change. Defaults to true. maxEntityCramming Defaults to 24 If one entity tries to push more than 24 other entities, it starts to suffocate. (Note that pushing entities like minecarts also count towards this, although minecarts don't suffocate, mobs or players who push one, do suffocate) The death message is suffocated in a wall Setting to 0 disables the rule. Affects mobs and players ...
 

Release Date: 2016-09-20

Additions Gamerules doWeatherCycle Determines whether the weather will change. Defaults to true. maxEntityCramming Defaults to 24 If one entity tries to push more than 24 other entities, it starts to suffocate. (Note that pushing entities like minecarts also count towards this, although minecarts don't suffocate, mobs or players who push one, do suffocate) The death message is suffocated in a wall Setting to 0 disables the rule. Affects mobs and players ...
 

Release Date: 2016-09-20

Changes Flowers Their hitbox now corresponds to their exact visual location on the block (as opposed to always placed in the middle of the block). Leaves Particles emitted from leaves now use the corresponding color according to the biome. Fixes 23 issues fixedFrom released versions before 1.11 MC-29544 – Particles from falling/landing/sprinting on leaves do not use foliage color MC-41270 – Resourcepack's glyph_sizes.bin and some unicode_pages are only loaded on ...
 

Release Date: 2016-09-08

Additions Internationalization New strings within the game were made available for internationalization: /save-all flush command output Changes Blocks Blocks with custom names, including banners, hoppers, chests, furnaces, enchanting tables, dispensers, droppers, brewing stands, and beacons, will retain their custom name when the block is dropped as an item, and when the item is placed again Use ...
 

Release Date: 2016-09-01

Additions Splashes "Should not be played while driving" "You're going too fast!" Changes Shields Will now keep enchantments and durability when crafted with banners Subtitles Some of elder guardians' and zombie villagers' subtitles are now distinct from the subtitles for guardians and zombies. Smelting More things will burn in the furnace 1 Wool smelts 0.5 items 1 Carpet smelts 0.33 items, just less than 1⁄3 items (increased ...
 

Release Date: 2016-08-17

Changes Blocks Rails All rail types' hitbox heights are decreased from a full block to a half block. Mobs Green-robed villagers Re-added this entity as Profession:5; its name is shown in the trading GUI as "Nitwit". Spawns naturally in villages. When spawned naturally in a village, or from an egg, it has no trades. Green-robed zombie villagers Re-added this entity as Profession:5. Spawns naturally anywhere zombie villagers spawn. Command ...
 

Release Date: 2016-08-10

Additions Items Spawn eggs Eggs that were removed in 1.10-pre2 are re-added, except the cat spawn egg, including: Wither Skeleton. Mule. Skeleton Horse. Zombie Horse. Donkey. Elder Guardian. Stray: Dark gray with light gray dots. Husk: Brown with cream colored dots. Added zombie villager spawn egg. General Splashes "Javalicious edition" Internationalization New strings within the game were made available for internationalization: World selection error ...
 

Release Date: 2016-08-10

Fixes 73 issues fixedFrom released versions before 1.10 MC-3761 – Boats sink through ice when placed down, are rideable, but head goes in ice and 3rd/ front view zoom very close. MC-3923 – Mob and fence interaction. MC-4494 – Boats sink in the ground. MC-10117 – Speed potions do not affect pigs while riding them. MC-11533 – Exiting a boat teleports to original location. MC-12423 – Opening to LAN twice exiting then going to ...
 

Release Date: 2016-06-23

Changes Blocks Farmland Now have a 15⁄16 block tall hitbox (was formerly a full block). Are now 15⁄16 blocks tall visually. Fixes 7 issues fixedFrom released versions before 1.10 MC-85162 – Slight player/mob offset when on farmland block. MC-99914 – DataWatcher/EntityMetadata ID is based on the class load order. MC-100333 – Entities from old (≤ 1.5.2) worlds are killed when loaded in current versions due ...
 

Release Date: 2016-06-22

Additions Blocks Structure void It is an intangible block used to indicate to the structure blocks that certain air blocks can be overridden by previously existing blocks in the destination. Intended to be a replacement for the function barrier blocks used to convey (during early development), so they can form part of the structure itself. They are invisible and have a small hitbox. They are only visible when they are inside a structure being saved by a ...
 

Release Date: 2016-06-08

Additions Command format Sound events Added sound assets for existing events: block.enchantment_table.use entity.husk.ambient entity.husk.death entity.husk.hurt entity.husk.step entity.polar_bear.baby_ambient entity.polar_bear.ambient entity.polar_bear.death entity.polar_bear.hurt entity.polar_bear.step entity.polar_bear.warning entity.stray.ambient entity.stray.death entity.stray.hurt entity.stray.step Added new ambient ...
 

Release Date: 2016-06-07

Additions Command format /teleport Usage: /teleport <entity> [<x> <y> <z>] [<y-rot> <x-rot>]. Teleports a selected entity to the executor's relative position. Example: /teleport @e[type=Cow] ~ ~10 ~ 60 10 will reorient all cows and teleport them up 10 blocks. NBT tags New ParticleParam1 and ParticleParam2 integer tags for area effect cloud entities. These work just like the ...
 

Release Date: 2016-06-02

Additions General Splashes Added "Rule #1: it's never my fault". Added "Replaced molten cheese with blood?" Added "Absolutely fixed relatively broken coordinates". Added "Boats FTW". Changes Command format /tp Relative coordinates are now relative to the executor of the command, not the teleported entity. /execute can be used to get the old behavior. /tp can now teleport the player to a y-coordinate in the range -4096 to 4096 (increased from -512 to 512). Fixes 5 ...
 

Release Date: 2016-05-26