Dwarf Fortress Version History
Animals screen now labels war dogs and hunting dogs correctly, silver barbs now have seeds, and process priority can now be configured in init.txt
Release Date: 2007-11-23
Carp and other fish no longer gain swimming skill (making them slightly less dangerous), and various ore types now properly show up as '*' when mined.
Release Date: 2007-11-16
Added wooden blocks, renamed aluminum ore to "native aluminum", mountain gnomes and dark gnomes no longer butcherable
Release Date: 2007-11-01
The very first fully 3D version
Release Date: 2007-10-29
Dyes and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed art (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth
Release Date: 2006-11-17
Bugfix; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. Boatmurdered began in this version.
Release Date: 2006-11-03
Hotfix
Hotfix
Custom stockpiles were added (previously, there were only 16 basic stockpile types; things like potash would be stored with your metal bars and you could not force seeds to be kept near the farm).
Hotfix
Inventory system changes (most notably, gloves and boots were split into two items (left & right for gloves))
Release Date: 2006-10-29
Various changes to adventurer mode - guards and families, plus "." as a wait key
Release Date: 2006-10-02
- Making potash no longer required making ashes into lye first.
- Hotfix
Release Date: 2006-09-25
Workshop profiles were added, along with showing genders on the Animal status screen
Release Date: 2006-09-08
Designating with the mouse was added
Release Date: 2006-09-08
Bugfix
The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31)
Release Date: 2006-09-02
The ability to "chasm" items was added (complete with attacks from chasm creatures as a result), as well as butchering cats
Bugfix
Release Date: 2006-08-27
Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed
Release Date: 2006-08-24
Adventurers could now have custom first names
Release Date: 2006-08-19
Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map
Release Date: 2006-08-16